Table of Contents
Editorial
Giovanni De Paoli, Khaldoun Zreik
"Paradigm
Shifts"
Thomas Seebohm
"The
Use of Computers in Architectural Design: A Critical Perspective"
Kostas Terzidis
"A
Comparing Study of the influence of CAAD Tools to Conceptual
Architecture Design Phase"
By Yi Zhu, Tomás Dorta, Giovanni De Paoli
"The
use of digital imaging in architectural and urban projects’
practice and its impact on non-experts’ project perception"
Farid Ameziane, Eyad Elias, Carole Koch, Daniel Pinson
"Proposal
of a new approach for simulating transformations of a built
environment: case of Saint-Laurent shop fronts in Montréal"
Hicham Zakaria
"Towards
new ways of acquiring knowledge regarding architectural typologies"
Nathalie Charbonneau
"CAD-Friendly
Form, Shape, Ratio and Proportion in Inca Architecture and
Urban Planning"
W. Iain Mackay, Neander F. Silva, Joelsio Guedes
"Virtual
and augmented reality for archaeology: the acropolis of Gela"
Alberto Sposito, Rocco Caruso
"Methodological
experiments for understanding Cultural Heritage"
Nada El Khoury, Giovanni De Paoli, Georges Khayat
"Using
Computer-Aided Restitution of Hieroglyphic Inscriptions as
a Means to Reconstruct Ancient Egyptian Temples."
Nathalie Charbonneau, Jean Revez
"New
digital cultures Facing Complexity: Archaeology and Modeling"
Temy Tidafi
"Digital
Learning Environments for Architects and Engineers"
Reza Beheshti, Khaldoun Zreik, Saban Özsariyildiz
"Cybertecture:
the use of digital and analog media in architectural design
education"
Milena Stavric, Heimo Schimek & Albert Wiltsche
"Referents
modeling for the architectural design studio: Cognitive bases"
Ivanka Iordanova & Temy Tidafi
"Project-Based
Learning in CAAD Education"
Neander F. Silva & Ecilamar M. Lima
"The
Disquieting Duckling"
Mikael Tosti, Niels Einar Veirum
"Cultivating
transdisciplinary creativity"
Meltem Aksoy, Nilüfer Kozikoglu
"Discontinuities
in Emergent Technology: Daniel Libeskind’s Expansion
of the Denver Art Museum."
Robert Hugh Flanagan
“Remote:
Curatorial Design and the Digital Mediation of Exhibition
Space"
Vince Dziekan
"Augmented
Sketches and Models: The Hybrid Ideation Space as a Cognitive
Artifact for Conceptual Design"
Tomas Dorta
"Impact
of Exploration Mode on Spatial Knowledge Acquisition in Non-immersive
3D Virtual Environments"
Ashraf Mohammed-Ahmed, Pierre Côté
"Emerging
Technologies and Sustainability Practices in Architecture:
Aiming for Zero-Energy Buildings"
Ajla Zisko-Aksamija, Mir M. Ali
"Visual
Strategies for Parametric Modeling in Interactive Evolutionary
Design"
Bezirtzis, Lewis & Cline
"Federation
Modeling: Interactions in Parametric Design"
Davis Marques, Robert Woodbury
"Free-hand
sketching interface for designing tensile structures"
François Guéna, Louis Paul Untersteller
"The
Green Blogsphere and the role of Design"
Monique Vandresen
"Inverse
Daylighting for Opening Design"
Vincent Tourre, Jean-Yves Martin et Gérard Hégron
"Architectural
Robotics: A New Paradigm for the Built Environment"
Michael Philetus Weller*, Ellen Yi-Luen Do
"Crowdsourcing
Creativity: Participatory design over the internet"
Alexandre Joyce
"From
Text to Conceptual Network in Case of the Term ‘Community"
Lan-Ting Tseng, Feng-Tyan Lin
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Editorial
The
EuropIA Conferences are organized as a cross-platform for
the study and analysis of the application of the information,
communication and computer technologies to architecture,
archaeology, building engineering, civil engineering, urban
design and policy analysis. What makes this conference unique
is the interaction of different disciplines regarding their
approach, methods and techniques for the application of
advanced technologies. Specifics of disciplines are not
the subject of the conference but serve as cases. Cross-platform
discussions and interactions help to enhance scope of these
technologies beyond their existing application limits. Furthermore,
we seek a discussion of terms and conditions for introducing
new tools (offered by the latest technology developments)
and new strategies (required by the inevitable changes of
the professional and educational working environments of
architecture, archaeology, building engineering, civil engineering,
urban design and policy analysis).
New digital cultures bring inevitable changes to our world
and to the techniques, research methods and practices of
design. The computer technology transforms slowly but surely
the professions of environmental planning, architecture,
archaeology and design. In recent years, we witness the
emergence of digital methods using computer not only for
facilitating technical tasks, but also to analyse project's
performance or amplify the creative thinking of designers.
Educating the future professionals has become a real challenge
due to the clash between fast developing technology and
slower evolving new design thinking and values redefinition.
Confronting multi-disciplinary theoretical, teaching and
practice experiences at the EuropIA11, will help finding
the ways to the future of design.
Application of advanced technologies in digital thinking
is the main goal of this conference. The papers selected
by the scientific committees report on different ways of
using and adapting the newest technologies so as to enable
researchers and users to find new ways of developing digital
thinking. Achieving this goal requires high level of experimental
analysis approaches built upon a synthesis of multidisciplinary
know-how and knowledge. EuropIA 11 shows that dealing with
digital thinking concept requires the involvement of various
disciplines: Architecture, Industrial Design, Art, History
of Art, Archaeological Study, Building Construction, Sustainable
Design, Urban Planning, Civil Engineering, etc… Although
all these disciplines have not been represented directly,
they are omnipresent in several papers and often in the
round-table discussions of the conference.
Contributions to the Conference have addressed
one of the following domains: theory (covering philosophy
and methodologies), application (scenarios, case studies
and tools) or education (learning and teaching). We divided
up the papers appearing in this book by topic, namely: Architecture,
Heritage and archaeology, Design Education, Art and Design,
Design support Environments and Collaborative Design. It
is worth mentioning that the multidisciplinary contributions
also include the following topics: Building and Construction
Robotics, Design Knowledge Representations, Design Methods
Process and Creativity, Digital Fabrication and Prototyping,
Generative Systems as also Virtual and Augmented Reality.
The host of the 11th EuropIA International
Conference is the University of Montreal in Canada (19th
to 21st of September 2007). EuropIA11 follows the path of
a successful tradition of international platforms that since
1988 have dealt with all issues related to design sciences
and technology. Previous conferences have been: EuropIA
1 (1988 Paris, France), EuropIA 2 (1990, Liege, Belgium),
EuropIA 3 (1991, Athens, Greece), EuropIA 4 (1993, Delf,
Netherlands), EuropIA 5 (1995, Lyon, France), EuropIA 6
(1997, Edinburgh, United Kingdom), EuropIA 7 (1998, Paris,
France), EuropIA 8 (2001, Delf, Netherlands), EuropIA 9
(2003, Istambul, Turkey) and EuropIA 10 (2005, Damacus,
Syria).
We would like to thank all who, in one way
or another, directly or indirectly, were involved in this
conference. Particularly, we express our gratitude to authors
of all papers appearing in this book and to the members
of EuropIA 11 Scientific and Organising Committees.
Giovanni
De Paoli, Khaldoun Zreik
EuropIA.11 Chairmen
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