:: The Call for Papers and Computer Art works is now closed ::
:: Congress program : : Exhibition program ::
:: Register to the congress ::
Publication in the International Journal of Design Sciences and Technology:
The committee is selecting some articles from the proceedings to be published in the International Journal of Design Sciences and Technology. We will notify authors via e-mail to prepare a version of their articles soon.
Article correction:
We realize that we included the wrong version of the following article: The Presence Of Spanish Digital Animation In The Art World, authored by Eva María Mocholí Platero & Carmen Lloret Ferrándiz from Universidad Politécnica de Valencia, Spain. We are deeply sorry for this mistake, you can download the right version as PDF.
Trip to Teotihuacan arqueological site:
Registration to the congress is now open:
For this edition, all participants benefit of a 100% scolarship in registration fees. Please follow the next link to register your participation to the congress: Registration.
Accommodation and travel information:
Holiday Inn Ciudad de México Tlalnepantla is our suggested hotel for [CAC.2].
There will be complimentary bus service from this hotel to the congress' locations (i.e. Toluca City and Campus Estado de México).
Discount prizes: Room for 1 to 4: 900 MXP VIP room: 1000 MXP Rate change aprox: 1 USD = 10.80 | 1 EUR = 16 MXP |
If possible, please reserve your room at the suggested conference hotel. Please note that Mexico City is a large city where multiple events take place at the same time, so reserve your room early.
We are pleased to announce some confirmed keynote speakers:
Dr. Lev Manovich | Dr. Ron Burnett | ||
Dr. Pierre Boulanger | Dr. Khaldoun Zreik | ||
Matt Jones | Rodrigo Gómez |
The first CAC'2002 observed that the origins of Computer Art (CA) are to be found in the fields of Art and Sciences. This duality has greatly delayed its recognition. Today, we are witnessing the emergence of a multidisciplinary community which has been spurred on by the advanced computer sciences. Members of this community share certain "conceptions" related to Visual Art in general and to Computer Art in particular.
Nowadays, six years later, we witness an enlargement of Computer Art boundaries mainly led by its unusual development. Distance between Art and Science has narrowed to the point that CA looks to be quite an independent and autonomous field starving to reach its maturity. From this perspective, CA cannot evolve separately from the IT development strategy. Today, along with digital content production, which is in some measure produced accordingly to collective intelligence schemes, we also observe emerging forms of CA that strive to develop new ways to interact with digital content, new artifacts that repurpose digital content and new paradigms that aim to make sense of CA.
In this manner, several questions need to be posed and analyzed:
- Does CA have its own identity? If yes, what about it?
- Does CA belong to the Art universe? If yes, how to situate it?
- Does CA belong to the digital universe? If yes, how does it fit-in?
CAC.2, has chosen Mexico, to call artists, authors, creators, distributors, instructors, inventors, journalists, managers, producers, scientists and technologists, concerned by those emerging artistic and technologic forms, contributing, collaborating and exchanging their art-works, experiences, know-how, knowledge and visions on the "digital" Art.
The Computer Art Congress endeavors to be a common forum for exchange between Artists, Researchers, and Technologists involved in this artistic area. The topics of the congress were chosen to establish a multi-disciplinary environment for participants from several backgrounds, to discuss how computer/media/network art can take its own place in the art.
The scope of the conference includes, but is not limited to, the following major topics:
- Aesthetics of Computer Art
- Animation and Computer Art
- Algorithmic Art
- Collaborative Art
- Computer Art and art
- Computer Art and non-linear culture
- Computer Art and videogames
- Color in Computer Art
- Digital Games Art
- Genetic Art
- Global Culture
- History of Computer Art
- Interactive Computer Art
- Intermediary Art
- Linguistic and Computer Art
- Music in Computer Art
- New forms of Computer Art
- Networked Art
- Online Computer Art
- Epistemology of Computer Art
- Plenary (keynote) presentations
- Panels and roundtables
- Workshops and tutorials
- Exhibitions, demonstrations and posters
- Communications and article presentations
- Corporate showcases
- Corporate stands
Authors and artists interested may submit a 3-page proposal.
To send a proposal, consider these specifications:
- Text: Arial, 12 pts.
- Accepted file formats: RTF, DOC (Verify that the file name only contains alphanumeric characters).
- For digital artwork: send a description of your work and ask for an account to upload your work via FTP to everardo.reyes@itesm.mx
All proposal must be sent to everardo.reyes@itesm.mx.
Please include the submission form into your proposal, which can be downloaded
here.
Scientific Committee
- Pau Alsina, Open University of Catalunya, Spain
- Roy Ascott, University of Plymouth, UK
- Jean Pierre Balpe, University of Paris VIII, France
- Reza Beheshti, TUDLFT, The Netherlands
- Maurice Benayoun, CiTu, France
- Jay D. Bolter, Georgia Tech, USA
- Pierre Boulanger, University of Alberta, Canada
- Ron Burnett, Emily Carr Institute of Art + Design, Vancouver, Canada
- Moraima Campbell, ITESM Campus Monterrey, Mexico
- Maricruz Castro Ricalde, ITESM Campus Toluca, Mexico
- Giovani De Paoli, University of Montreal, Canada
- Ken Friedman, Norwegian School of Management, Norway, and Design School, Denmark
- Octavio Islas, ITESM Campus Estado de México, Mexico
- Christian Jacquemin, CNRS-LIMSI and University of Paris XI, France
- Thomas Linehan, Institute for Interactive Arts and Engineering, The University of Texas at Dallas, USA
- Roger Malina, CNRS, France and Leonardo, USA
- Lev Manovich, University of California, San Diego, USA
- Stuart Moulthrop, School of Information Arts and Technology, University of Baltimore, USA
- Philippe Quéau, UNESCO
- Everardo Reyes García, ITESM Campus Toluca, Mexico (CAC.2 Local Chair)
- Francis Rousseaux, IRCAM, France
- Imad Saleh, University of Paris VIII, France
- Khaldoun Zreik, University of Paris VIII, France (CAC General Chair)
Organizing Committee
- Fernando Gutiérrez, ITESM Campus Estado de México, Mexico
- Adriana Facha Madrigal, ITESM Campus Estado de México, Mexico
- Everardo Reyes García, ITESM Campus Toluca, Mexico (CAC.2 Local Chair)
The congress' main location will take place at the Monterrey Tech Campus Toluca and Campus Estado de México facilities in Mexico City and Toluca City, respectively. Exhibition spaces will be held at important museums both in Mexico City and Toluca City.
- First Call for papers: September 10, 2007
- Second Call for papers: October 15, 2007
- Last Call for papers: November 10, 2007
- Submissions: December 31, 2007
- Author′s notification: January 19, 2007
- Proceedings file: January 31, 2008
- Early Registration: January 19, 2008
- Advanced Registration: March 14, 2008 (after this date, registration is on site)
- Congress dates: March 26 - 28, 2008
- Accepted papers will be distributed in a printed copy, published by Europia, Paris (not included with registration rates).
- A digital copy of papers will be distributed in the complimentary congress DVD.
- Accepted papers may be selected for their publication in a special issue of the International Journal of Design Sciences and Technology (http://europia.org/IJDST/index.html).
- Artistic works and demonstrations will be assembled and distributed in a complimentary DVD and on a dedicated FTP server.
CAC.2 International
Chairman:
Khaldoun ZREIK, Laboratoire paragraphe, University of Paris VIII Vincennes
Saint-Denis, France.
Département Hypermédia
2 rue de la liberté
93526 SAINT-DENIS CEDEX
Tel: (33) (0)1 49 40 67 58 ou (33) + (0)1 49 40 64 25
Fax: (33) (0)1 49 40 67 83
Mail: zreik@univ-paris8.fr
CAC.2 Local Scientific Chairman:
Everardo Reyes García, ITESM Campus Toluca, Mexico
Animation and Digital Art Dept.
Eduardo Monroy 2000. San Antonio Buenvaista.
50110. Toluca, Mexico.
Tel. (52) 72 22 79 99 90 ext. 2215
Fax. (52) 72 22 74 11 78
Mail: everardo.reyes@itesm.mx
CAC.2 Local Organizing Chairman:
Fernando Gutiérrez Cortés, ITESM Campus Estado de México, Mexico
Chair of Animation and Digital Art Dept.
Carretera Lago de Guadalupe Km. 3.5.
52926. Atizapán de Zaragoza, Estado de México.
Tel. (+52) (55) 5864 5612
Fax. (+52) (55) 5864 5618
Mail: fgutierr@itesm.mx
CAC.2 Local Coordinators:
-
Adriana Facha Madrigal
Mail: afacha@itesm.mx
ITESM Campus Estado de México.
Communication and Digital Art Dept.
Carretera Lago de Guadalupe Km. 3.5
52926. Atizapán de Zaragoza, Estado de México.
Tel. (+52) (55) 5864 5555 ext. 5636
-
Monserrat del Carmen González
Logístics y Administration
Mail: monserrat.gonzalez.e@gmail.com
ITESM Campus Estado de México.
Cátedra de Comunicación Estratégica y Cibercultura.
Carretera Lago de Guadalupe Km. 3.5
52926. Atizapán de Zaragoza, Estado de México.
Tel. (+52) (55) 58645308
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